Roadmap
Phased operations log. Live document — milestones shift as conditions on the ground change.
Foundation
Engine selection, project scaffolding, and core architecture lock-in. Building the spine before any content gets attached to it.
- Godot 4 environment configured
- Repository & folder structure established
- Core resource classes scaffolded
- Save system round-trip validated
- Hub scene navigation operational
Core Loop
The fundamental gameplay loop end-to-end. Send agents on a mission, wait for it to resolve in real time, read the report, repeat.
- Mission deployment flow
- Stage-based resolution engine
- Real-time mission timers
- Mission report generation
- Agent roster & assignment
Systems Depth
The strategic layer. The systems that turn missions into decisions: agent mental state, intelligence pipeline, skill development, injury and recovery.
- Stress & mental resilience system
- Trauma traits & recovery
- Intel collection & processing
- Training facilities & XP
- Heat & counterintelligence
Headquarters & Economy
Long-term progression infrastructure. Where you spend your earnings and shape your station's specialization.
- HQ buildings & upgrades
- Gear catalog & equipment slots
- Intel Shop economy
- Black Market system
- Recruitment pipeline
Content Pass
The authored layer. Story-driven operations, regional flavor, ambient log entries, and the conspiracy that pulls the player through the campaign.
- Full story mission set
- Region-specific operations
- Black File narrative fragments
- Syndicate boss encounters
- Ambient world events
Polish & Balance
Production sweep. Replacing placeholders, integrating final audio, tuning every number until the rhythm feels right.
- Final UI & art integration
- Original soundtrack & SFX
- Balance tuning pass
- Accessibility & settings
- Save slot management
Closed Alpha & Open Beta
Real operatives on the ground. Trusted testers first, then a wider beta cohort. Telemetry-driven iteration before public release.
- Closed alpha (invite only)
- Open beta on itch / Steam beta branch
- Telemetry & feedback loops
- Critical bug remediation
- Final balance corrections
Launch — Version 1.0
Steam launch. PC first, with web and mobile in the post-launch operational window. The agency goes live.
- Steam store page & trailer
- Wishlist campaign
- 1.0 launch on PC
- Day-one patch readiness
- Launch-window stabilization
Expansion Window
Continued operations after 1.0. Platform expansion, seasonal content drops, and the long road toward the multiplayer agency layer.
- Web build (browser-playable)
- Mobile ports (iOS & Android)
- Seasonal content updates
- Multiplayer / MMO-lite layer
- Community-driven balance